This week session was to look at techniques used by developers to create assets that will be used in game engines.

Level Of Detail

Level of detail is a method of switching out a model with a lower poly count version of that model as the camera/player moves away this process frees up resources in a game engine. I create this process by taking a highly detailed mode from Mudbox exporting it into Maya then make lower detailed version using the reduce tool till I’m left with various detailed levels of the same model.

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With these models created I then add them to a LOD group, this special group allows Maya to recreate the level of detail effect game engines have, as the camera moves away from the model they are swapped for a lower detailed version of that model. The next step was to adjust the settings so that the swap would not be noticeable to the user/player, below is the result of this.

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