Session 4 – Rigging
This weeks session is all about rigging, the task was to rig a human model and give it a working skeleton. I start with a […]
This weeks session is all about rigging, the task was to rig a human model and give it a working skeleton. I start with a […]
This week session was to look at techniques used by developers to create assets that will be used in game engines. Level Of Detail Level […]
Texture Mapping The first part of this weeks task was to create enhanced texture bases for use on a single geometric shape, I chose to […]
To welcome us back to 3D modeling in year 3 our first task was to familiarize ourselves with Mudbox again so there were 3 tutorial […]