Menu

Skip to content
  • Home

Robs Dev Blog

Monthly Archives: October 2014

Session 4 – Rigging

Posted on October 22, 2014 by Robert

This weeks session is all about rigging, the task was to rig a human model and give it a working skeleton. I start with a […]

Session 3 – Processing Power, Sustaining Stable Gameplay

Posted on October 15, 2014 by Robert

This week session was to look at techniques used by developers to create assets that will be used in game engines. Level Of Detail Level […]

Session 2 – Asset Development

Posted on October 8, 2014 by Robert

Texture Mapping The first part of this weeks task was to create enhanced texture bases  for use on a single geometric shape, I chose to […]

Session 1 – Resource Management

Posted on October 1, 2014 by Robert

To welcome us back to 3D modeling in year 3 our first task was to familiarize ourselves with Mudbox again so there were 3 tutorial […]

  • Home
Theme by SiteOrigin.